12/28/2023 0 Comments Rrootage modesThe ability to play Blast Works‘ campaign mode with up to four players helps make up for the bland level design, but it’s like pouring perfume on a pig: not quite enough to make it pretty.Īll those failings would be forgivable if Blast Works‘ bosses came through with the shock and awe, but they just don’t. Not quite up to flying penises and unruly Moai heads found in classic shooters like R-Type and Gradius. Throughout the game’s fifteen levels, only two or three offer any sort of environmental hazards: walls. As for Blast Works’ level design, it’s almost non-existent. While a few of the game’s tracks are catchy, most of the game’s levels are played to the tune of some of the most bland techno to be found this side of Basshunter. While the game’s Tron-esque visual style certainly makes a statement, the game’s levels are flat, barren and generic, based around such unimaginative settings as “the city”, “the bay” and “outer space”. On all four of these fronts, Blast Works falls a little flat. The “clump of death” gameplay goes a long way to keep the game interesting, but the key to creating a truly great SHMUP is in the details graphics, music, level design, and bosses. Sadly, it’s not enough to make Blast Works’ campaign mode a classic. Much like the constant color switching/shot absorption needed to survive in the modern classic SHMUP Ikaruga, Blast Works requires the player to extend their massive collection of enemy weaponry, retract it to dodge enemy bullets, extend it again to capture more ships, and swiftly retract again as the screen fills with death pellets.īlast Works/Tumiki Fighter‘s core mechanic is amazing a truly original addition to the SHMUP genre, not an easy feat considering SHMUPs have been around for nearly forty years. If you want to keep your stolen property from being blown off your ship by enemy fire, you must be skilled at retracting it at a moments notice. Keeping hold of ten or twenty ships is the only way to rack up enough points to gain the extra lives necessary to survive Blast Works‘ grueling campaign mode. For every second you maintain attachment to a captured enemy, you get a score bonus. Captured enemies are easily lost in battle, which makes the game tough, as holding enemy ships not only increases you ship’s firepower, but also to increases your score at a significant rate. Unlike Katamari Damacy, the huge cluster of power one can form in Blast Works is not all fun and games. A skilled player will typically have more than twenty enemy ships attached to it at one point or another, creating a clump of mass destruction even the King of All Cosmos would be proud of. But unlike Einhander, the amount of enemy cannons one can procure in Blast Works is limitless. Much like in the Square classic Einhander, after an enemy ship is destroyed, it’s weaponry can be snatched and attached to the player’s craft, adding significantly to your arsenal. The defining characteristic of both Blast Works and it’s predecessor is the “sticky ship” gameplay mechanic that they both hold. It is more of a re-adaptation of the PC freeware classic Tumiki Fighters. Less than two years after it’s initial release, the Wii has been been graced with Metal Slug Anthology, Geometry Wars:Galaxies, Heavenly Guardian, The Mokey King: The Legend Begins, Castle Shikigami III, and now Blast Works: Build Trade Destroy, all 2D shoot ’em ups, all firmly grounded in the traditions put forth by the original videogame, Computer Space.ĭoes this latest entry in videogame’s oldest genre join classics like Ikaruga and R-type Final in the upper pantheon of SHMUP gods, or is it just more Wii shovelware for the fire?īlast Works isn’t an original game. The console also plays host to more old-school, skill based 2D shooters than any home console since the Sega Dreamcast. The Wii is not all about waggle packed budget titles. Most people associate the Nintendo Wii with three things motion controls, market dominance, and last-gen graphics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |